![]() ![]() When a car starts moving, it doesn’t instantly reach full speed and must accelerate to gain velocity. An example of this is the motion of a car. The slow in/slow out principle makes a motion look more realistic by easing into the starting position and easing out of the ending position rather than just moving suddenly and looking robotic. In the real world, objects must accelerate to start moving or decelerate to slow down before stopping. So, when you stretch something, it should get thinner, and when you squash something, it should get wider. You also need to be aware of the volume of the object and keep it consistent, so the object is still recognizable after it’s been animated. An example of this is a rubber ball would warp more than a bowling ball would when hitting the ground. By showing an object reacting to its surroundings, you’re giving your animation a sense of realism which is why, when using squash and stretch, you need to consider the material of the object. This principle makes an object feel flexible and gives the illusion of gravity. These principles are important if you want your animation to flow realistically. An example of this is if a character is running then stops, their hair may continue to sway for a few frames before settling down. Overlapping is when something moves first and then something else follows like a secondary motion. Our media editor explores the biggest media buys and the trends rocking the sector.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |